Describe the app, the site or the game you want. Firelent plans it, builds it, checks it and puts it on your phone — and when something breaks, it fixes it.
Describe it like you'd tell a friend. Turn on Plan to see screens and features first — tweak the plan, then build. Planning is free.
The plan
Firelent checks its own work before you see it and fixes what it finds. If a build fails on our side, your credits come back.
Every change is a version. Try the wild idea — if it's worse, jump back to any earlier version without spending a credit.
Sign-up with email, saved check-ins, scores and lists — a real backend comes with every project. No database to set up.
Sign in
check-ins
Build a native iPhone app and open it on your own phone in seconds. Show your friends tonight.
Streak
12
Arcade games, puzzles and physics toys that play right in the browser — on phones and laptops, no install.
Publish in a click, put it on your own domain, and see how many people actually stop by.
FAQ
What vibe coders ask before they hit send.
Nope. You describe what you want and change it by talking. The code is real and it’s yours — you just never have to read it.
Firelent checks every change before you see it and repairs what it finds. If something still looks off, say what’s wrong — or jump back to an earlier version for free.
If a build fails on our side, you get your credits back.
Yes. Every project comes with a backend: email sign-up and sign-in, plus collections for whatever your app needs to remember. No setup.
Websites and games work on any phone. Native apps run on iPhone — open them on your own phone through the Firelent app. Android and App Store publishing aren’t available yet.
Yes — arcade games, puzzles and physics toys that play in the browser. Describe the game and tune how it feels by talking.
You start with free credits. Planning and questions are free, small changes cost a couple of credits, and failed builds on our side are refunded.
Yes. Connect GitHub and every build is saved to a private repository in your own account — commit by commit, with your prompt as the message.